Simon Lenain

Game Designer

About me
I'm a polyvalent Game Designer, interested in 
  • Narrative Design
  • UX Design
  • Combat Design
  • Visual (block) coding

Student in Master Game Design (1st year) at
IIM Digital School

Also a Writer, Dancer and Video Editor.

Unreal Engine

Blueprint coding Level Editing + Grey boxing Widgets and UIs VFX (Niagara System) Assets integration

Game Design

GDD, FSO, concept documents Rational game design, core loop Signs & feedbacks (Juice) UX Design QA testing

Unity

Simple C# script coding Level Editing Grey boxing Particle System Assets Integration

Narration & Writing

Narrative design Novel writing Writing scenarios and adapt them to worldbuilding Design Environnemental Storytelling

Video Editing

Motion design UI/UX Design Rythm and storytelling "Easy to follow" rythm

OTHER GAMES
Wheat Joust | Unity

Wheat Joust | Unity

PC | 3 days (Jam) | 5 Devs

Check out  
Tetrofall | Unity

Tetrofall | Unity

PC | 4 days (Jam) | 8 devs

Check out  
Outvaders | Unity

Outvaders | Unity

PC | 1 week | 3 devs

Check out  
CENTERS OF INTEREST
I like Video Games
For the media they are, a unique source of storytelling, and for how enjoyable they feel.

But mostly for the feels, the emotions, the pleasure you feel while getting your hands on a controller even just for 5 minutes.

It makes me realise how much I am passionate about Game Feel and Cinematography.
Novel Writing & Worldbuilding
I've been writing fiction for 7 years.

My texts are unpublished worldbuilding, poetry, scenarios, novels that I've used to practice my storytelling.

My work aimed to apply UX design to writting, making reading fun

Ever since 2022, I have associated myself with the artist Danila Tomadini, creating a dark fantasy universe around her creations. And we're still going.
  • Seine-Saint-Denis, Île-de-France, France

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