Rokkatensei | Unity

OVERVIEW

Lead Game Designer

4 weeks

Tactical turn-based mobile game. 
The player control 3 different units with a different Temper against undead armies, on an hexagonal grid. Except, all units attack on their own, following their instincts, preferences and temper.

MY CONTRIBUTION

This team had a lot of difficulties for managing itself. Everyone had a different idea to how to shape this project.
I took the lead, cause it seem no one had, and through different production problems, we quickly realized we needed to do concessions. That's what we did, and Rokkatensei came out of it.

This whole project was made in taking hard decisions, promoting efficiency over quality with the resources I had.


CE SITE A ÉTÉ CONSTRUIT EN UTILISANT